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Hearts of Iron 4 Mod Spotlight(20):Meaningful Combat,Terrain,Supply,Weather
 
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Hearts of Iron 4 mod spotlight for Meaningful Combat,Terrain,Supply,Weather,4 mods thatmake some small but useful changes to these areas of the game. Link to the mod: http://steamcommunity.com/workshop/filedetails/?id=700194388 Subscribe to the channel for more: https://goo.gl/jtWbL1
Views: 713 TheWoodstock
MJX Bugs 5W Battery Mod to use Hobby Grade Balance charger
 
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MJX Bugs 5W Battery Mod. This MJX Bugs 5W battery modification enables the stock battery to be charged with a hobby grade balance charger a lot faster than the supplied charger that comes with this. This Bugs 5W battery mod can also in principle be applied to similar battery adapters for other models too. Hope this helps you. WARNING If you are not experienced at doing this, it is at your own risk. The 18 awg wire is recommended and it is best to drill a hole as I have done to secure the wire. Working with electrical components can be hazardous. You can also get this cheap lipo battery charger that will balance charge but not be able to revert to storage capacity: https://goo.gl/DY89gz . You can see a demo video of this here: https://www.youtube.com/watch?v=DpZIz6mXoKs&t=183s Get this great 5G WIFI FPV With 1080P Camera GPS Brushless Altitude Hold RTF RC Drone Quadcopter here: https://goo.gl/BMp7UZ Use Coupon code a79f54 to get this for only US$128.88 Battery capacity checker here: https://goo.gl/F9BAC6 You can get a ISDT T6 600W 25A Smart Battery Balance Charger here: https://goo.gl/XNu4gF RC Super Sale with up to 70% off now on here: https://goo.gl/891sY5 Get the Banggood app and enjoy 10% off app coupon here: https://goo.gl/w4sjLB Hottest from $0.1, for New Users only: https://goo.gl/tfGR3X Extra 10%off for RunCam: https://goo.gl/MUcD5M Extra 10% Off Coupon valid on Banggood: RCN10 Created by BillM – RC (alias). Please feel free to share this, but this is not to be reproduced or copied without express written consent by any person or organisation. As from 28 June 2018, I started dedicating my RC reviews to a good cause or service. These reviews take a lot of resources & time to produce for no meaningful financial gain, so I decided to use this opportunity to also create awareness for good causes & services that are foremost in my mind at the time of production. I do not dedicate to family & close personal friends, as I am dedicated to them already. If there is a good cause or service that is close to your heart, please mention it in your comments, and I may also dedicate a video to this too. OVER 12 DIFFERENT LOCATIONS FEATURED ON MY YOUTUBE CHANNEL. OVER 500 000 VIDEO VIEWS RECEIVED ON MY CHANNEL. Enquiries: [email protected] Twitter: @globalrcbill Instagram: @billglobalrc If you would like to see or share more RC related media, please join my Global RC Sharing (GRCS) group here: https://www.facebook.com/groups/globalrcshare/
Views: 7328 Bill M - RC
Bad Mayor RUINS City - Can we FIX it?? (Cities: Skylines Scenario)
 
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Taking over from a VERY BAD MAYOR we aim to FIX UP the City! :-) ➤Buy Cities Skylines Industries via my Affiliate link & support the channel: https://paradoxinteractive.pxf.io/c/1318251/524451/8792 ➤Want a District or Park Named after you? Support me on Patreon: - http://www.patreon.com/Biffa2001 ➤Join My Discord: - https://discord.gg/joinbiffa ➤Where to FOLLOW Me: - Indie Games: https://www.youtube.com/biffa2001 - Strategy: https://goo.gl/QhdvyX - Minecraft: https://www.youtube.com/c/BiffaPlays - Twitter: @biffa2001 - Livestream: http://www.twitch.tv/biffa2001 ➤Bad Mayor Scenario (by twilightsun) Download: https://steamcommunity.com/sharedfiles/filedetails/?id=836602074 ➤Mods & Assets List for my LP series: https://steamcommunity.com/sharedfiles/filedetails/?id=1581498333 PLAYLISTS: ➤Cities Skylines Project Dam Snow: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JA5lqOCFdmZfwyw4UaBjOfF ➤Cities Skylines Industries: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JDgtRnpSd4AYKHTY_Iq7L-7 ➤Cities Skylines Real Time: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCmg6eL0OMYTfQycgFNU5AV ➤Cities Skylines Parklife: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JBysjI7ivMwdb1a9uVPO6At ➤Cities Skylines Maximum Disasters: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCrMa61WdJCvzGKb0Bubd50 ➤Cities Skylines Green Cities: https://goo.gl/pB28pS ➤Cities Skylines Gameplay Mass Transit: https://goo.gl/LIldsj ➤Cities Skyline Natural Disaster Comedy Short "DISASTER STRIKES LONDON!": https://youtu.be/ysY0glb22x4 ➤Cities Skyline Natural Disaster (inc Scenarios): https://goo.gl/hgXj4c ➤Cities Skylines Unlimited Mods: https://goo.gl/LBzkua ➤Cities Skylines: Snowfall DLC: https://goo.gl/jD8g5G ➤Cities Skylines: After Dark DLC: https://goo.gl/MCNlgW ➤Cities Skylines: Heavenly Island Map: https://goo.gl/bVZGsE ➤Cities Skylines: https://goo.gl/iO3cjK Enjoy my Cities Skylines Gameplay. Industries is the latest expansion for Cities: Skylines, the award-winning city-building game, adding new ways for players to build earth-friendly towns. In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this expansion. Players can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more. Key Features: - MAKE IT HAPPEN Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities. - CAPTAIN YOUR OWN INDUSTRIES Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements. - BUILD IT UP, BUTTERCUP New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large number of workers, water and electricity as well as input from your industries. - SHIP IT Manage traffic and logistics with industrial warehouses and the use of the new Cargo Services including a cargo airport. GO POSTAL Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage. - WONK HARD Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation. - FIVE NEW MAPS Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff. FOUR NEW HATS FOR CHIRPER! #citiesskylines #biffaplays #citiesskylineschallenge
Youth Digital Minecraft Mod Design 1 Course for Kids - #1
 
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In our most popular course, kids ages 8-14 learn real Java programming as they design and code modifications (a.k.a. Mods) to Minecraft — including swords, tools, blocks, foods, biomes, achievements, mobs and more — that can be played and shared with friends. Kids will learn: • Java coding • Computer programming • Eclipse, pro-level Java development suite (included) --- Our mission is to teach kids real coding and design skills by creating awesome projects with cutting-edge technology. In this online course, kids learn the fundamentals of real Java programming by creating their own Minecraft Mod for the PC/Mac version of Minecraft. For every item, block, or creature they want to add, kids will first design and then code their object in Java. At the end of the course, they will have their own polished Mod that they created from scratch. In the process of creating their own Mod, kids will learn the most important concepts of object-oriented computer programming — such as how to instantiate new objects, call methods, define parameters, and run loops — all in the service of adding new features and functionality to their final project. Mod Design 1 is a unique opportunity for young students to learn Java in an exciting and meaningful way. They will not only come away with an impressive project to share with their friends, but also with a foundational knowledge of object-oriented programming. Fun, Interactive & Rewarding! Youth Digital is never boring. On the contrary, students watch videos, respond to questions, earn badges, and complete quizzes and challenging assignments. Out technology education classes are highly interactive and engaging.
Views: 262625 Youth Digital
Game Of Sultans Hack and Cheats for Unlimited Diamonds - Android/iOS *2019*
 
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Today we'll take a look at a cool Game of Sultans hack. The graphics are really colorful, and with the ability to make meaningful decisions, you really feel like a leader. The game's a lot of fun, but getting the energy and diamonds can really take a long time and I'm sure that you've been looking how to hack Game of Sultans and speed up how fast you get resources. You've come to the right place! You will see URL in the video or you can click on the link in the pinned comment! So, how do you get Game of Sultans to give you free diamonds? If you want to hack Game of Sultans and get some resources, keep on reading and keep watching the video. There's only one important thing you need to do: watch my video and follow each step, it's child's play! Our team made this online tool because we were tired of waiting for our energy bars to recharge. If you want to keep the edge and really impress your friends, it's impossible unless you spend a bunch of money on in-app purchases. The Game of Sultans hack works on both Android and iOS devices, so you don't need to worry about your device of choice. It works without a problem in most cases. You'll see how it works at the end of the video, so don't waste your time and money, just click the URL! So, if you want some Game of Sultans cheats in only a few minutes, this is the way to go. If you have any problems, please leave comments below and I'll try to respond as soon as can. Music: Song: Markvard - Colors (Vlog No Copyright Music) Music provided by Vlog No Copyright Music. Video Link: https://youtu.be/FQT0NF9diq4 #gameofsultanshack #gameofsultanscheats
Views: 3283 Gameotron
[Factorio] Angels & Bobs Ep 48: The Crawler And Basic Robots (Tutorial/Walkthrough)
 
19:18
Everything has come together! Now we can build our first vehicle, and also upgrade to reusable construction robots. This is a huge step towards expansion of the factory. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 417 Marsh
[Factorio] Angels & Bobs Ep 11: Main Bus Planning (Tutorial/Walkthrough)
 
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It's time to plan the location and size of the main bus. After than we can start planning for Angels sorting and smelting. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 194 Marsh
Dams & Steam Trains! Cities: Skylines ❄️Project Dam Snow!❄️#6
 
30:39
Let's Play Cities Skylines Project Dam, now with added snow! :-) ➤Buy Cities Skylines Industries via my Affiliate link & support the channel: https://paradoxinteractive.pxf.io/c/1318251/524451/8792 ➤Want a District or Park Named after you? Support me on Patreon: - http://www.patreon.com/Biffa2001 ➤Join My Discord: - https://discord.gg/joinbiffa ➤Where to FOLLOW Me: - Indie Games: https://www.youtube.com/biffa2001 - Strategy: https://goo.gl/QhdvyX - Minecraft: https://www.youtube.com/c/BiffaPlays - Twitter: @biffa2001 - Livestream: http://www.twitch.tv/biffa2001 ➤Mods & Assets List for this series: https://steamcommunity.com/sharedfiles/filedetails/?id=1581498333 ➤Sawana Lau Islands Map by Ecania: https://steamcommunity.com/sharedfiles/filedetails/?id=1526264413 ➤Logo: https://www.designevo.com PLAYLISTS: ➤Cities Skylines Project Dam Snow: TBC ➤Cities Skylines Industries: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JDgtRnpSd4AYKHTY_Iq7L-7 ➤Cities Skylines Real Time: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCmg6eL0OMYTfQycgFNU5AV ➤Cities Skylines Parklife: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JBysjI7ivMwdb1a9uVPO6At ➤Cities Skylines Maximum Disasters: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCrMa61WdJCvzGKb0Bubd50 ➤Cities Skylines Green Cities: https://goo.gl/pB28pS ➤Cities Skylines Gameplay Mass Transit: https://goo.gl/LIldsj ➤Cities Skyline Natural Disaster Comedy Short "DISASTER STRIKES LONDON!": https://youtu.be/ysY0glb22x4 ➤Cities Skyline Natural Disaster (inc Scenarios): https://goo.gl/hgXj4c ➤Cities Skylines Unlimited Mods: https://goo.gl/LBzkua ➤Cities Skylines: Snowfall DLC: https://goo.gl/jD8g5G ➤Cities Skylines: After Dark DLC: https://goo.gl/MCNlgW ➤Cities Skylines: Heavenly Island Map: https://goo.gl/bVZGsE ➤Cities Skylines: https://goo.gl/iO3cjK Enjoy my Cities Skylines Gameplay. Industries is the latest expansion for Cities: Skylines, the award-winning city-building game, adding new ways for players to build earth-friendly towns. In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this expansion. Players can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more. Key Features: - MAKE IT HAPPEN Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities. - CAPTAIN YOUR OWN INDUSTRIES Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements. - BUILD IT UP, BUTTERCUP New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large number of workers, water and electricity as well as input from your industries. - SHIP IT Manage traffic and logistics with industrial warehouses and the use of the new Cargo Services including a cargo airport. GO POSTAL Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage. - WONK HARD Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation. - FIVE NEW MAPS Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff. FOUR NEW HATS FOR CHIRPER! #citiesskylines #biffaplays #citiesskylinessnowfall
[Factorio] Angels & Bobs Ep 28: Green Algae Farm (Tutorial/Walkthrough)
 
25:12
Now that we have the green algae ratio figured out, we need to organize these machines into an easy to build stamp. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 128 Marsh
Cities: Skylines Industries - HYPERLOOP Train System! #34 (Industries DLC)
 
29:23
➤Buy Cities Skylines Industries via my Affiliate link & support the channel: https://paradoxinteractive.pxf.io/c/1318251/524451/8792 ➤Want a District or Park Named after you? Support me on Patreon: - http://www.patreon.com/Biffa2001 Let's Play Industries - enjoy :-) ➤Join My Discord: - https://discord.gg/joinbiffa ➤Where to FOLLOW Me: - Indie Games: https://www.youtube.com/biffa2001 - Strategy: https://goo.gl/QhdvyX - Minecraft: https://www.youtube.com/c/BiffaPlays - Twitter: @biffa2001 - Livestream: http://www.twitch.tv/biffa2001 ➤Mods & Assets List for this series: Thanks to rdpeake for the list with links: https://docs.google.com/spreadsheets/d/1BF82aQT9NPEWEdbEHMjuEvVU-Sz9vd2RM9-o6p5aj3A/edit#gid=0 https://pastebin.com/fM8CJtst ➤Music: Special Ed by Rondo Brothers Lusciousness by Asher Fulero PLAYLISTS: ➤Cities Skylines Industries: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JDgtRnpSd4AYKHTY_Iq7L-7 ➤Cities Skylines Real Time: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCmg6eL0OMYTfQycgFNU5AV ➤Cities Skylines Parklife: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JBysjI7ivMwdb1a9uVPO6At ➤Cities Skylines Maximum Disasters: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCrMa61WdJCvzGKb0Bubd50 ➤Cities Skylines Green Cities: https://goo.gl/pB28pS ➤Cities Skylines Gameplay Mass Transit: https://goo.gl/LIldsj ➤Cities Skyline Natural Disaster Comedy Short "DISASTER STRIKES LONDON!": https://youtu.be/ysY0glb22x4 ➤Cities Skyline Natural Disaster (inc Scenarios): https://goo.gl/hgXj4c ➤Cities Skylines Unlimited Mods: https://goo.gl/LBzkua ➤Cities Skylines: Snowfall DLC: https://goo.gl/jD8g5G ➤Cities Skylines: After Dark DLC: https://goo.gl/MCNlgW ➤Cities Skylines: Heavenly Island Map: https://goo.gl/bVZGsE ➤Cities Skylines: https://goo.gl/iO3cjK Enjoy my Cities Skylines Gameplay. Industries is the latest expansion for Cities: Skylines, the award-winning city-building game, adding new ways for players to build earth-friendly towns. In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this expansion. Players can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more. Key Features: - MAKE IT HAPPEN Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities. - CAPTAIN YOUR OWN INDUSTRIES Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements. - BUILD IT UP, BUTTERCUP New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large number of workers, water and electricity as well as input from your industries. - SHIP IT Manage traffic and logistics with industrial warehouses and the use of the new Cargo Services including a cargo airport. GO POSTAL Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage. - WONK HARD Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation. - FIVE NEW MAPS Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff. FOUR NEW HATS FOR CHIRPER! #citiesskylines #citiesskylinesindustries #biffaplays
Cities: Skylines Industries - Hillside Pit Ore Mine Industries #7 (Industries DLC)
 
31:58
➤Buy Cities Skylines Industries via my Affiliate link & support the channel: https://paradoxinteractive.pxf.io/c/1318251/524451/8792 ➤Want a District or Park Named after you? Support me on Patreon: - http://www.patreon.com/Biffa2001 Let's Play Industries: New Flour & Paper Industries! Enjoy :-) ➤Join My Discord: - https://discord.gg/joinbiffa ➤Where to FOLLOW Me: - Indie Games: https://www.youtube.com/biffa2001 - Strategy: https://goo.gl/QhdvyX - Minecraft: https://www.youtube.com/c/BiffaPlays - Twitter: @biffa2001 - Livestream: http://www.twitch.tv/biffa2001 ➤Mods & Assets List for this series: Thanks to rdpeake for the list with links: https://docs.google.com/spreadsheets/d/1BF82aQT9NPEWEdbEHMjuEvVU-Sz9vd2RM9-o6p5aj3A/edit#gid=0 https://pastebin.com/fM8CJtst ➤Music: Special Ed by Rondo Brothers PLAYLISTS: ➤Cities Skylines Industries: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JDgtRnpSd4AYKHTY_Iq7L-7 ➤Cities Skylines Real Time: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCmg6eL0OMYTfQycgFNU5AV ➤Cities Skylines Parklife: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JBysjI7ivMwdb1a9uVPO6At ➤Cities Skylines Maximum Disasters: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCrMa61WdJCvzGKb0Bubd50 ➤Cities Skylines Green Cities: https://goo.gl/pB28pS ➤Cities Skylines Gameplay Mass Transit: https://goo.gl/LIldsj ➤Cities Skyline Natural Disaster Comedy Short "DISASTER STRIKES LONDON!": https://youtu.be/ysY0glb22x4 ➤Cities Skyline Natural Disaster (inc Scenarios): https://goo.gl/hgXj4c ➤Cities Skylines Unlimited Mods: https://goo.gl/LBzkua ➤Cities Skylines: Snowfall DLC: https://goo.gl/jD8g5G ➤Cities Skylines: After Dark DLC: https://goo.gl/MCNlgW ➤Cities Skylines: Heavenly Island Map: https://goo.gl/bVZGsE ➤Cities Skylines: https://goo.gl/iO3cjK Enjoy my Cities Skylines Gameplay. Industries is the latest expansion for Cities: Skylines, the award-winning city-building game, adding new ways for players to build earth-friendly towns. In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this expansion. Players can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more. Key Features: - MAKE IT HAPPEN Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities. - CAPTAIN YOUR OWN INDUSTRIES Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements. - BUILD IT UP, BUTTERCUP New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large number of workers, water and electricity as well as input from your industries. - SHIP IT Manage traffic and logistics with industrial warehouses and the use of the new Cargo Services including a cargo airport. GO POSTAL Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage. - WONK HARD Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation. - FIVE NEW MAPS Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff. FOUR NEW HATS FOR CHIRPER! #citiesskylines #citiesskylinesindustries #biffaplays
[Factorio] Angels & Bobs Ep 26: Carbon Production (Tutorial/Walkthrough)
 
27:31
Another item we can produce is carbon, which is refined from coal. Not only do we need it for the bus, but it's a more efficient form of energy for our factory. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 148 Marsh
Cities: Skylines Industries - TSUNAMI Disasters! #Finale (Industries DLC)
 
13:52
➤Buy Cities Skylines Industries via my Affiliate link & support the channel: https://paradoxinteractive.pxf.io/c/1318251/524451/8792 ➤Want a District or Park Named after you? Support me on Patreon: - http://www.patreon.com/Biffa2001 Let's Play Industries - enjoy :-) ➤Join My Discord: - https://discord.gg/joinbiffa ➤Where to FOLLOW Me: - Indie Games: https://www.youtube.com/biffa2001 - Strategy: https://goo.gl/QhdvyX - Minecraft: https://www.youtube.com/c/BiffaPlays - Twitter: @biffa2001 - Livestream: http://www.twitch.tv/biffa2001 ➤Mods & Assets List for this series: Thanks to rdpeake for the list with links: https://docs.google.com/spreadsheets/d/1BF82aQT9NPEWEdbEHMjuEvVU-Sz9vd2RM9-o6p5aj3A/edit#gid=0 https://pastebin.com/fM8CJtst ➤Final Saved game for Teatroit Citea https://steamcommunity.com/sharedfiles/filedetails/?id=1582205103 ➤Music: Special Ed by Rondo Brothers Lusciousness by Asher Fulero PLAYLISTS: ➤Cities Skylines Industries: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JDgtRnpSd4AYKHTY_Iq7L-7 ➤Cities Skylines Real Time: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCmg6eL0OMYTfQycgFNU5AV ➤Cities Skylines Parklife: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JBysjI7ivMwdb1a9uVPO6At ➤Cities Skylines Maximum Disasters: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCrMa61WdJCvzGKb0Bubd50 ➤Cities Skylines Green Cities: https://goo.gl/pB28pS ➤Cities Skylines Gameplay Mass Transit: https://goo.gl/LIldsj ➤Cities Skyline Natural Disaster Comedy Short "DISASTER STRIKES LONDON!": https://youtu.be/ysY0glb22x4 ➤Cities Skyline Natural Disaster (inc Scenarios): https://goo.gl/hgXj4c ➤Cities Skylines Unlimited Mods: https://goo.gl/LBzkua ➤Cities Skylines: Snowfall DLC: https://goo.gl/jD8g5G ➤Cities Skylines: After Dark DLC: https://goo.gl/MCNlgW ➤Cities Skylines: Heavenly Island Map: https://goo.gl/bVZGsE ➤Cities Skylines: https://goo.gl/iO3cjK Enjoy my Cities Skylines Gameplay. Industries is the latest expansion for Cities: Skylines, the award-winning city-building game, adding new ways for players to build earth-friendly towns. In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this expansion. Players can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more. Key Features: - MAKE IT HAPPEN Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities. - CAPTAIN YOUR OWN INDUSTRIES Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements. - BUILD IT UP, BUTTERCUP New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large number of workers, water and electricity as well as input from your industries. - SHIP IT Manage traffic and logistics with industrial warehouses and the use of the new Cargo Services including a cargo airport. GO POSTAL Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage. - WONK HARD Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation. - FIVE NEW MAPS Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff. FOUR NEW HATS FOR CHIRPER! #citiesskylines #citiesskylinesindustries #biffaplays
[Factorio] Angels & Bobs Ep 7: Electric Mining (Tutorial/Walkthrough)
 
26:56
It's finally time to replace those old burner drills with efficient electric ones. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 78 Marsh
Cities: Skylines Industries - The Teatroit Citea Metro! #14 (Industries DLC)
 
28:48
➤Buy Cities Skylines Industries via my Affiliate link & support the channel: https://paradoxinteractive.pxf.io/c/1318251/524451/8792 ➤Want a District or Park Named after you? Support me on Patreon: - http://www.patreon.com/Biffa2001 Let's Play Industries: New Flour & Paper Industries! Enjoy :-) ➤Join My Discord: - https://discord.gg/joinbiffa ➤Where to FOLLOW Me: - Indie Games: https://www.youtube.com/biffa2001 - Strategy: https://goo.gl/QhdvyX - Minecraft: https://www.youtube.com/c/BiffaPlays - Twitter: @biffa2001 - Livestream: http://www.twitch.tv/biffa2001 ➤Mods & Assets List for this series: Thanks to rdpeake for the list with links: https://docs.google.com/spreadsheets/d/1BF82aQT9NPEWEdbEHMjuEvVU-Sz9vd2RM9-o6p5aj3A/edit#gid=0 https://pastebin.com/fM8CJtst ➤Music: Special Ed by Rondo Brothers Lusciousness by Asher Fulero PLAYLISTS: ➤Cities Skylines Industries: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JDgtRnpSd4AYKHTY_Iq7L-7 ➤Cities Skylines Real Time: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCmg6eL0OMYTfQycgFNU5AV ➤Cities Skylines Parklife: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JBysjI7ivMwdb1a9uVPO6At ➤Cities Skylines Maximum Disasters: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCrMa61WdJCvzGKb0Bubd50 ➤Cities Skylines Green Cities: https://goo.gl/pB28pS ➤Cities Skylines Gameplay Mass Transit: https://goo.gl/LIldsj ➤Cities Skyline Natural Disaster Comedy Short "DISASTER STRIKES LONDON!": https://youtu.be/ysY0glb22x4 ➤Cities Skyline Natural Disaster (inc Scenarios): https://goo.gl/hgXj4c ➤Cities Skylines Unlimited Mods: https://goo.gl/LBzkua ➤Cities Skylines: Snowfall DLC: https://goo.gl/jD8g5G ➤Cities Skylines: After Dark DLC: https://goo.gl/MCNlgW ➤Cities Skylines: Heavenly Island Map: https://goo.gl/bVZGsE ➤Cities Skylines: https://goo.gl/iO3cjK Enjoy my Cities Skylines Gameplay. Industries is the latest expansion for Cities: Skylines, the award-winning city-building game, adding new ways for players to build earth-friendly towns. In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this expansion. Players can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more. Key Features: - MAKE IT HAPPEN Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities. - CAPTAIN YOUR OWN INDUSTRIES Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements. - BUILD IT UP, BUTTERCUP New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large number of workers, water and electricity as well as input from your industries. - SHIP IT Manage traffic and logistics with industrial warehouses and the use of the new Cargo Services including a cargo airport. GO POSTAL Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage. - WONK HARD Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation. - FIVE NEW MAPS Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff. FOUR NEW HATS FOR CHIRPER! #citiesskylines #citiesskylinesindustries #biffaplays
[Factorio] Angels & Bobs Ep 107: Building Mining Bases Part 1 (Tutorial/Walkthrough)
 
34:04
Time to head back into the newly tamed wilderness and build some mining bases! --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 30 Marsh
[Factorio] Angels & Bobs Ep 22: Lead Ingots (Tutorial/Walkthrough)
 
19:53
Smelting lead ingots requires an extra step, making oxygen. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 52 Marsh
[Factorio] Angels & Bobs Ep 82: Increasing Ore Production (Tutorial/Walkthrough)
 
23:57
We need to increase our ore production to keep up with this new demand. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 28 Marsh
[Factorio] Angels & Bobs Ep 25: Smelting Bronze (Tutorial/Walkthrough)
 
17:11
Another alloy we can make is bronze, which will allow us to upgrade some of our pipes. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 53 Marsh
Creepy Castle Campers!!! Cities: Skylines? ❄️Project Dam Snow!❄️#10
 
27:02
Let's Play Cities Skylines Project Dam, now with added snow! :-) ➤Buy Cities Skylines Industries via my Affiliate link & support the channel: https://paradoxinteractive.pxf.io/c/1318251/524451/8792 ➤Want a District or Park Named after you? Support me on Patreon: - http://www.patreon.com/Biffa2001 ➤Join My Discord: - https://discord.gg/joinbiffa ➤Where to FOLLOW Me: - Indie Games: https://www.youtube.com/biffa2001 - Strategy: https://goo.gl/QhdvyX - Minecraft: https://www.youtube.com/c/BiffaPlays - Twitter: @biffa2001 - Livestream: http://www.twitch.tv/biffa2001 ➤Mods & Assets List for this series: https://steamcommunity.com/sharedfiles/filedetails/?id=1581498333 ➤Sawana Lau Islands Map by Ecania: https://steamcommunity.com/sharedfiles/filedetails/?id=1526264413 ➤Logo: https://www.designevo.com PLAYLISTS: ➤Cities Skylines Project Dam Snow: TBC ➤Cities Skylines Industries: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JDgtRnpSd4AYKHTY_Iq7L-7 ➤Cities Skylines Real Time: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCmg6eL0OMYTfQycgFNU5AV ➤Cities Skylines Parklife: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JBysjI7ivMwdb1a9uVPO6At ➤Cities Skylines Maximum Disasters: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCrMa61WdJCvzGKb0Bubd50 ➤Cities Skylines Green Cities: https://goo.gl/pB28pS ➤Cities Skylines Gameplay Mass Transit: https://goo.gl/LIldsj ➤Cities Skyline Natural Disaster Comedy Short "DISASTER STRIKES LONDON!": https://youtu.be/ysY0glb22x4 ➤Cities Skyline Natural Disaster (inc Scenarios): https://goo.gl/hgXj4c ➤Cities Skylines Unlimited Mods: https://goo.gl/LBzkua ➤Cities Skylines: Snowfall DLC: https://goo.gl/jD8g5G ➤Cities Skylines: After Dark DLC: https://goo.gl/MCNlgW ➤Cities Skylines: Heavenly Island Map: https://goo.gl/bVZGsE ➤Cities Skylines: https://goo.gl/iO3cjK Enjoy my Cities Skylines Gameplay. Industries is the latest expansion for Cities: Skylines, the award-winning city-building game, adding new ways for players to build earth-friendly towns. In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this expansion. Players can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more. Key Features: - MAKE IT HAPPEN Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities. - CAPTAIN YOUR OWN INDUSTRIES Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements. - BUILD IT UP, BUTTERCUP New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large number of workers, water and electricity as well as input from your industries. - SHIP IT Manage traffic and logistics with industrial warehouses and the use of the new Cargo Services including a cargo airport. GO POSTAL Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage. - WONK HARD Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation. - FIVE NEW MAPS Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff. FOUR NEW HATS FOR CHIRPER! #citiesskylines #biffaplays #citiesskylinessnowfall
[Factorio] Angels & Bobs Ep 6: Automating Science (Tutorial/Walkthrough)
 
16:30
We need to expand our burner science so we can research more basic technologies. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 87 Marsh
▶Everything New◀ in Cities: Skylines INDUSTRIES DLC
 
27:09
Let's look at Everything New in the Industries DLC. Factories, Industrial Buildings, Production Chains & MUCH more! Enjoy :-) ➤Buy Cities Skylines Industries via my Affiliate link & support the channel: https://paradoxinteractive.pxf.io/c/1318251/524451/8792 ➤Want a District or Park Named after you? Support me on Patreon: - http://www.patreon.com/Biffa2001 ➤Join My Discord: - https://discord.gg/joinbiffa ➤Where to FOLLOW Me: - Indie Games: https://www.youtube.com/biffa2001 - Strategy: https://goo.gl/QhdvyX - Minecraft: https://www.youtube.com/c/BiffaPlays - Twitter: @biffa2001 - Livestream: http://www.twitch.tv/biffa2001 ➤Mods & Assets List for this series: Thanks to rdpeake for the list with links: https://docs.google.com/spreadsheets/d/1BF82aQT9NPEWEdbEHMjuEvVU-Sz9vd2RM9-o6p5aj3A/edit#gid=0 https://pastebin.com/fM8CJtst ➤Music: Special Ed by Rondo Brothers PLAYLISTS: ➤Cities Skylines Industries: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JDgtRnpSd4AYKHTY_Iq7L-7 ➤Cities Skylines Real Time: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCmg6eL0OMYTfQycgFNU5AV ➤Cities Skylines Parklife: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JBysjI7ivMwdb1a9uVPO6At ➤Cities Skylines Maximum Disasters: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCrMa61WdJCvzGKb0Bubd50 ➤Cities Skylines Green Cities: https://goo.gl/pB28pS ➤Cities Skylines Gameplay Mass Transit: https://goo.gl/LIldsj ➤Cities Skyline Natural Disaster Comedy Short "DISASTER STRIKES LONDON!": https://youtu.be/ysY0glb22x4 ➤Cities Skyline Natural Disaster (inc Scenarios): https://goo.gl/hgXj4c ➤Cities Skylines Unlimited Mods: https://goo.gl/LBzkua ➤Cities Skylines: Snowfall DLC: https://goo.gl/jD8g5G ➤Cities Skylines: After Dark DLC: https://goo.gl/MCNlgW ➤Cities Skylines: Heavenly Island Map: https://goo.gl/bVZGsE ➤Cities Skylines: https://goo.gl/iO3cjK Enjoy my Cities Skylines Gameplay. Industries is the latest expansion for Cities: Skylines, the award-winning city-building game, adding new ways for players to build earth-friendly towns. In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this expansion. Players can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more. Key Features: - MAKE IT HAPPEN Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities. - CAPTAIN YOUR OWN INDUSTRIES Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements. - BUILD IT UP, BUTTERCUP New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large number of workers, water and electricity as well as input from your industries. - SHIP IT Manage traffic and logistics with industrial warehouses and the use of the new Cargo Services including a cargo airport. GO POSTAL Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage. - WONK HARD Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation. - FIVE NEW MAPS Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff. FOUR NEW HATS FOR CHIRPER! #citiesskylines #citiesskylinesindustries #biffaplays
[Factorio] Angels & Bobs Ep 36: Improved Steam Power (Tutorial/Walkthrough)
 
14:57
We need to improve out steam power generation for our future factory expansions. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 48 Marsh
SES Vlog 011: Beacons, Terrain as a Resource, and the Drill
 
13:16
This week's vlog shows off a completely new game mechanic! Aaron reveals terrain as a resource, which makes deformation and interaction with terrain way more meaningful. Andrew also shows off some new ways to use beacons, and Elijah is taking on the drill! LINKS: https://twitter.com/astroneergame/ https://www.facebook.com/astroneergame/ https://www.discord.gg/astroneer https://forum.systemera.net/forum/1-astroneer-early-access-game-preview/
Views: 13762 System Era
Cities: Skylines Industries - DAM Disasters!! #37 (Industries DLC)
 
26:21
➤Buy Cities Skylines Industries via my Affiliate link & support the channel: https://paradoxinteractive.pxf.io/c/1318251/524451/8792 ➤Want a District or Park Named after you? Support me on Patreon: - http://www.patreon.com/Biffa2001 Let's Play Industries - enjoy :-) ➤Check out Lemonpopz: https://www.youtube.com/watch?v=CJoWrrAIMXY 14x Large Warehouse Exchange Asset Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1571772315 ➤Join My Discord: - https://discord.gg/joinbiffa ➤Where to FOLLOW Me: - Indie Games: https://www.youtube.com/biffa2001 - Strategy: https://goo.gl/QhdvyX - Minecraft: https://www.youtube.com/c/BiffaPlays - Twitter: @biffa2001 - Livestream: http://www.twitch.tv/biffa2001 ➤Mods & Assets List for this series: Thanks to rdpeake for the list with links: https://docs.google.com/spreadsheets/d/1BF82aQT9NPEWEdbEHMjuEvVU-Sz9vd2RM9-o6p5aj3A/edit#gid=0 https://pastebin.com/fM8CJtst ➤Music: Special Ed by Rondo Brothers Lusciousness by Asher Fulero PLAYLISTS: ➤Cities Skylines Industries: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JDgtRnpSd4AYKHTY_Iq7L-7 ➤Cities Skylines Real Time: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCmg6eL0OMYTfQycgFNU5AV ➤Cities Skylines Parklife: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JBysjI7ivMwdb1a9uVPO6At ➤Cities Skylines Maximum Disasters: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCrMa61WdJCvzGKb0Bubd50 ➤Cities Skylines Green Cities: https://goo.gl/pB28pS ➤Cities Skylines Gameplay Mass Transit: https://goo.gl/LIldsj ➤Cities Skyline Natural Disaster Comedy Short "DISASTER STRIKES LONDON!": https://youtu.be/ysY0glb22x4 ➤Cities Skyline Natural Disaster (inc Scenarios): https://goo.gl/hgXj4c ➤Cities Skylines Unlimited Mods: https://goo.gl/LBzkua ➤Cities Skylines: Snowfall DLC: https://goo.gl/jD8g5G ➤Cities Skylines: After Dark DLC: https://goo.gl/MCNlgW ➤Cities Skylines: Heavenly Island Map: https://goo.gl/bVZGsE ➤Cities Skylines: https://goo.gl/iO3cjK Enjoy my Cities Skylines Gameplay. Industries is the latest expansion for Cities: Skylines, the award-winning city-building game, adding new ways for players to build earth-friendly towns. In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this expansion. Players can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more. Key Features: - MAKE IT HAPPEN Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities. - CAPTAIN YOUR OWN INDUSTRIES Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements. - BUILD IT UP, BUTTERCUP New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large number of workers, water and electricity as well as input from your industries. - SHIP IT Manage traffic and logistics with industrial warehouses and the use of the new Cargo Services including a cargo airport. GO POSTAL Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage. - WONK HARD Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation. - FIVE NEW MAPS Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff. FOUR NEW HATS FOR CHIRPER! #citiesskylines #citiesskylinesindustries #biffaplays
HOI4 - Special Forces Only! - Germany - Part 1
 
24:25
In this campaign we will be doing our best to make full use of the many new types of special forces added by Jaeger Units! We will be planning our offensives around using the optimal armies with the right combination of forces to attack based on the terrain! I am also using a selection of mods to add general flavour to our run that are listed below! Check out the full series: https://www.youtube.com/playlist?index=1&list=PLTLH5xzGKAoljInEc12TIuuIO_7vWFnS6&playnext=1 Mod-list: Allied Construction projects: https://steamcommunity.com/sharedfiles/filedetails/?id=1368202826&searchtext=allied+construction Better Ai: https://steamcommunity.com/sharedfiles/filedetails/?id=822874218&searchtext=better+ai Espionage: https://steamcommunity.com/sharedfiles/filedetails/?id=1401573778&searchtext=espionage General Training: https://steamcommunity.com/sharedfiles/filedetails/?id=1337646739&searchtext=general+training National Ideas GUI: https://steamcommunity.com/sharedfiles/filedetails/?id=1379124352&searchtext=national+ideas Meaningful Weather: https://steamcommunity.com/sharedfiles/filedetails/?id=700187535&searchtext=meaningful Meaningful Terrain https://steamcommunity.com/sharedfiles/filedetails/?id=699931180&searchtext=meaningful Increased Special Forces Limit https://steamcommunity.com/sharedfiles/filedetails/?id=1333842421&searchtext=no+special+forces+limit Jaeger Units https://steamcommunity.com/sharedfiles/filedetails/?id=776132697&searchtext=more+special+forces Base Mod list: https://steamcommunity.com/sharedfiles/filedetails/?id=1223558835 Come along and join me over on twitch: https://www.twitch.tv/countcristo42 Follow me on twitter: https://twitter.com/CountCristo42 Join the community on Discord: https://discord.gg/jxRrqad Support the channel on Patreon if you like: https://www.patreon.com/countcristo Hearts of Iron 4: ABOUT THIS GAME Victory is at your fingertips! Your ability to lead your nation is your supreme weapon, the strategy game Hearts of Iron IV lets you take command of any nation in World War II; the most engaging conflict in world history. From the heart of the battlefield to the command center, you will guide your nation to glory and wage war, negotiate or invade. You hold the power to tip the very balance of WWII. It is time to show your ability as the greatest military leader in the world. Will you relive or change history? Will you change the fate of the world by achieving victory at all costs? Main Features: Total strategic war: War is not only won on land, sea and in the air. It’s also achieved in the hearts and minds of men and women. Authentic real-time war simulation: Let the greatest commanders of WW2 fight your war with the tools of the time; tanks, planes, ships, guns and newly discovered weapons of mass destruction. Assume control of any nation: Choose from the greatest powers striving for victory, or the small nations trying to weather the storm. Turn the world into your battlefield: Experience the full WWII timespan in a topographical map complete with seasons, weather and terrain. Snow, mud, storms can be both your strong ally and a ruthless enemy. Negotiate or force your will: Experience the advanced politics and diplomacy systems, form factions, engage in trade for resources and appoint ministers to your party. Intense Online Combat: Battle in both competitive and cooperative multiplayer for up to 32 players. Featuring cross-platform multiplayer.
Views: 4138 Count Cristo
[Factorio] Angels & Bobs Ep 17: More Mining (Tutorial/Walkthrough)
 
16:52
Our new smelting setup is up and running, but to run it at full speed we need to maximize our mining capacity. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 55 Marsh
[Factorio] Angels & Bobs Ep 68: Filtering Out The Sulfur (Tutorial/Walkthrough)
 
17:25
The second half to coal washing liquids is to process the sulfuric waste water and finally aquire that sulfur we've been working towards. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 65 Marsh
[Factorio] Angels & Bobs Ep 33: Green Science (Tutorial/Walkthrough)
 
21:20
It's time to start making green science! Our new bus will automate this once we've got the manufacturing set up. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 48 Marsh
[Factorio] Angels & Bobs Ep 10: Exploring The Outskirts (Tutorial/Walkthrough)
 
21:29
We need to get some secondary technologies going before we start planning the bus. Radars, nanobots, and red inserters are on the list. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 64 Marsh
[Factorio] Angels & Bobs Ep 41: Mark II Radars (Tutorial/Walkthrough)
 
26:04
With upgraded electric poles we can expand our radar coverage out even farther. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 48 Marsh
[Factorio] Angels & Bobs Ep 99: Building Walls Part 2 (Tutorial/Walkthrough)
 
29:06
Time to finish up the walls, and find out how good our math was! --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 15 Marsh
[Factorio] Angels & Bobs Ep 44: Filtering Saphirite And Stiratite (Tutorial/Walkthrough)
 
14:17
Now that we've upgraded to fast inserters, we should upgrade our ore sorting setup to use filter inserters. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 43 Marsh
[Factorio] Angels & Bobs Ep 18: Expanded Power (Tutorial/Walkthrough)
 
20:46
Before we progress further we need to move and upgrade our power generation. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 59 Marsh
[Factorio] Angels & Bobs Ep 88: Making Concrete Part 2 (Tutorial/Walkthrough)
 
19:31
Part two of our concrete setup. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 18 Marsh
[Factorio] Angels & Bobs Ep 14: Stone Processing (Tutorial/Walkthrough)
 
22:06
Sorting ores creates a lot of excess stone which now must be processed and stored. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 83 Marsh
[Factorio] Angels & Bobs Ep 104: Designing A Train Station Part 2 (Tutorial/Walkthrough)
 
26:38
We need to put the finishing touches on this fast train station! --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 21 Marsh
[Factorio] Angels & Bobs Ep 95: Making Wall Components Part 2 (Tutorial/Walkthrough)
 
18:49
We need to finish building these parts before we leave. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 15 Marsh
[Factorio] Angels & Bobs Ep 93: Scouting For Walls Part 2 (Tutorial/Walkthrough)
 
32:07
We've got more scouting to do! T.T --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 20 Marsh
[Factorio] Angels & Bobs Ep 50: Advanced Iron Sorting (Tutorial/Walkthrough)
 
22:51
We can now ramp up our iron production, both in speed and efficiency with advanced ore sorting! --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 91 Marsh
[Factorio] Angels & Bobs Ep 21: Mining Rubyte (Tutorial/Walkthrough)
 
14:05
Now that tin is done, let's start working on lead. First we need to set up the burner miners. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 54 Marsh
[Factorio] Angels & Bobs Ep 30: Factory Fixes (Tutorial/Walkthrough)
 
14:33
We need to research electronics assembly machines for the bus. Meanwhile, there's some last second fixes to the factory we can do. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 49 Marsh
[Factorio] Angels & Bobs Ep 53: Advanced Copper Sorting (Tutorial/Walkthrough)
 
13:03
Now that we are mining crotinium, it's time to set up the more efficient advanced copper sorting. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 46 Marsh
[Factorio] Angels & Bobs Ep 19: Basic Steel Production (Tutorial/Walkthrough)
 
12:48
Steel is a critical component before we move forward. For now we can take the easy way out and smelt using vanilla methods. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 56 Marsh
[Factorio] Angels & Bobs Ep 2: Smelting With Burner Inserters (Tutorial/Walkthrough)
 
14:13
Now that we have unlocked automation, we can build some burner inserters and reduce the amount of manual labor involved in smelting. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 166 Marsh
Cities: Skylines Industries - Parks & Metro's #39 (Industries DLC)
 
26:17
➤Buy Cities Skylines Industries via my Affiliate link & support the channel: https://paradoxinteractive.pxf.io/c/1318251/524451/8792 ➤Want a District or Park Named after you? Support me on Patreon: - http://www.patreon.com/Biffa2001 Let's Play Industries - enjoy :-) ➤Check out Lemonpopz: https://www.youtube.com/watch?v=CJoWrrAIMXY 14x Large Warehouse Exchange Asset Download: https://steamcommunity.com/sharedfiles/filedetails/?id=1571772315 ➤Join My Discord: - https://discord.gg/joinbiffa ➤Where to FOLLOW Me: - Indie Games: https://www.youtube.com/biffa2001 - Strategy: https://goo.gl/QhdvyX - Minecraft: https://www.youtube.com/c/BiffaPlays - Twitter: @biffa2001 - Livestream: http://www.twitch.tv/biffa2001 ➤Mods & Assets List for this series: Thanks to rdpeake for the list with links: https://docs.google.com/spreadsheets/d/1BF82aQT9NPEWEdbEHMjuEvVU-Sz9vd2RM9-o6p5aj3A/edit#gid=0 https://pastebin.com/fM8CJtst ➤Music: Special Ed by Rondo Brothers Lusciousness by Asher Fulero PLAYLISTS: ➤Cities Skylines Industries: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JDgtRnpSd4AYKHTY_Iq7L-7 ➤Cities Skylines Real Time: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCmg6eL0OMYTfQycgFNU5AV ➤Cities Skylines Parklife: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JBysjI7ivMwdb1a9uVPO6At ➤Cities Skylines Maximum Disasters: https://www.youtube.com/playlist?list=PLR5G_Kc9r-JCrMa61WdJCvzGKb0Bubd50 ➤Cities Skylines Green Cities: https://goo.gl/pB28pS ➤Cities Skylines Gameplay Mass Transit: https://goo.gl/LIldsj ➤Cities Skyline Natural Disaster Comedy Short "DISASTER STRIKES LONDON!": https://youtu.be/ysY0glb22x4 ➤Cities Skyline Natural Disaster (inc Scenarios): https://goo.gl/hgXj4c ➤Cities Skylines Unlimited Mods: https://goo.gl/LBzkua ➤Cities Skylines: Snowfall DLC: https://goo.gl/jD8g5G ➤Cities Skylines: After Dark DLC: https://goo.gl/MCNlgW ➤Cities Skylines: Heavenly Island Map: https://goo.gl/bVZGsE ➤Cities Skylines: https://goo.gl/iO3cjK Enjoy my Cities Skylines Gameplay. Industries is the latest expansion for Cities: Skylines, the award-winning city-building game, adding new ways for players to build earth-friendly towns. In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this expansion. Players can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more. Key Features: - MAKE IT HAPPEN Follow your products from harvesting to processing, storage and production, then transport them to commercial zones or export to other cities. - CAPTAIN YOUR OWN INDUSTRIES Define an area with the industry area tool and place highly specialized industrial buildings to build and manage the production chain from raw material extraction up to final end product. Industry Areas are divided into four types based on the natural resource they are processing: Farming, Forest, Ore and Oil. These areas can level up upon reaching productions goals and staffing requirements. - BUILD IT UP, BUTTERCUP New industrial buildings include Extractors, Warehouse Facilities, Processing and Auxiliary Buildings, Industrial Props and Roads. Unique Factories, such as Food, Toy, Furniture, Car and Electronics produce luxury products, and require a large number of workers, water and electricity as well as input from your industries. - SHIP IT Manage traffic and logistics with industrial warehouses and the use of the new Cargo Services including a cargo airport. GO POSTAL Boost your citizens’ well-being with mail delivery and collection services. Post sorting facilities handle mail between outside connections and the post offices, and new Post Van and Truck vehicles enable the carriage. - WONK HARD Three new Industry Policies and four City-wide Policies, including Workers’ Union, Sorting, Tolls, Wi-Fi, Logistics, Work Safety and Automation. - FIVE NEW MAPS Rich in natural resources, transportation options and industrial opportunities, these new maps have all the right stuff. FOUR NEW HATS FOR CHIRPER! #citiesskylines #citiesskylinesindustries #biffaplays
[Factorio] Angels & Bobs Ep 23: Tin And Lead Plates (Tutorial/Walkthrough)
 
15:16
It's time to put all this together, and finish up tin and lead with plate casting. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 57 Marsh
[Factorio] Angels & Bobs Ep 42: Mass Producing Inserters (Tutorial/Walkthrough)
 
15:05
We use a lot of inserters in Factorio. It's time to make them on the bus! --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 37 Marsh
[Factorio] Angels & Bobs Ep 39: Making Motors (Tutorial/Walkthrough)
 
17:40
Now that our bus is ready to go, it's time to start making some parts! First we need some motors. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 48 Marsh
[Factorio] Angels & Bobs Ep 45: Filtering Rubyte And Bobmonium (Tutorial/Walkthrough)
 
16:52
The last thing that needs filtering is Rubyte and Bobmonium, which is a little more complicated than the other ores. --- Greetings. :) In this playthrough I will be using Angels mods and Bobs mods, as well as lots of others. I'm going to try to make this video series informative and educational. I'm experienced with these mods and I know how complicated they are, so I hope I can help you understand them better. If you thought the stock game was complicated, Factorio with these mods is 10x crazier. They dramatically expand the production chains, and offer an almost incomprehensible amount of research options. One of the biggest mods is Angels. Primarily dealing with resource refining, they dramatically expand the amount of steps needed to process resources, as well as introducing many byproducts which must be thoughtfully managed. The other big mod is Bobs. These expand upon the manufacturing side of your factory, adding many new elements to process, higher tier machines, and complex recipes. There's lots of smaller mods in play as well. One notable mod is AAI Industries, which adds new parts for the early game, and makes the burner stage more meaningful by requiring research for electric machines. Science Cost Tweaker makes the recipes for science more complex and takes advantage of the special resources from the other mods, as well as increase their total resource cost. Finally I want to mention Space Extension, which expands the end game, requiring many rocket launches to construct a new spaceship in orbit, so that the hero can finally escape the Biter's planet. Megabase, here we come. :D I've got lots of smaller mods installed. Let me know if you're wondering about a specific mod. If I'm not using it, maybe I can include it in a future episode. :D --- In this game you're stranded on an alien world populated by dangerous "Biters." In order to survive you need to mine resources, research technology, and build a rocket to escape the planet. This task is too monumental for your bare hands. You'll be applying your logic and creativity to build a unique factory composed of many machines that will labor away on your behalf. But you are not alone. The Biters are a constant threat requiring you to build up your defenses. The best part of the game is how you unlock many forms of automation, which saves you time to work on more important tasks. Each new technology fundamentally changes how you build the factory, which requires constant self improvement on your part. There is a large learning curve, but that's the fun of it! ^_^ The game is well-supported by it's developers, and there is a thriving modding community with an endless amount of mods to extend your enjoyment of the base game.
Views: 50 Marsh

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